标准的神经网络可以近似一般的非线性操作员,要么通过数学运算符的组合(例如,在对流 - 扩散反应部分微分方程中)的组合,要么仅仅是黑匣子,例如黑匣子,例如一个系统系统。第一个神经操作员是基于严格的近似理论于2019年提出的深层操作员网络(DeepOnet)。从那时起,已经发布了其他一些较少的一般操作员,例如,基于图神经网络或傅立叶变换。对于黑匣子系统,对神经操作员的培训仅是数据驱动的,但是如果知道管理方程式可以在培训期间将其纳入损失功能,以开发物理知识的神经操作员。神经操作员可以用作设计问题,不确定性量化,自主系统以及几乎任何需要实时推断的应用程序中的代替代物。此外,通过将它们与相对轻的训练耦合,可以将独立的预训练deponets用作复杂多物理系统的组成部分。在这里,我们介绍了Deponet,傅立叶神经操作员和图神经操作员的评论,以及适当的扩展功能扩展,并突出显示它们在计算机械师中的各种应用中的实用性,包括多孔媒体,流体力学和固体机制, 。
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The rise in data has led to the need for dimension reduction techniques, especially in the area of non-scalar variables, including time series, natural language processing, and computer vision. In this paper, we specifically investigate dimension reduction for time series through functional data analysis. Current methods for dimension reduction in functional data are functional principal component analysis and functional autoencoders, which are limited to linear mappings or scalar representations for the time series, which is inefficient. In real data applications, the nature of the data is much more complex. We propose a non-linear function-on-function approach, which consists of a functional encoder and a functional decoder, that uses continuous hidden layers consisting of continuous neurons to learn the structure inherent in functional data, which addresses the aforementioned concerns in the existing approaches. Our approach gives a low dimension latent representation by reducing the number of functional features as well as the timepoints at which the functions are observed. The effectiveness of the proposed model is demonstrated through multiple simulations and real data examples.
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Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale datasets is 3D data. Despite considerable interest and potential applications in 3D vision, datasets of high-fidelity 3D models continue to be mid-sized with limited diversity of object categories. Addressing this gap, we present Objaverse 1.0, a large dataset of objects with 800K+ (and growing) 3D models with descriptive captions, tags, and animations. Objaverse improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category. We demonstrate the large potential of Objaverse via four diverse applications: training generative 3D models, improving tail category segmentation on the LVIS benchmark, training open-vocabulary object-navigation models for Embodied AI, and creating a new benchmark for robustness analysis of vision models. Objaverse can open new directions for research and enable new applications across the field of AI.
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Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from 34.7% to 70.7% success rate in sim-to-real ObjectNav performance across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter.
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Rearrangement puzzles are variations of rearrangement problems in which the elements of a problem are potentially logically linked together. To efficiently solve such puzzles, we develop a motion planning approach based on a new state space that is logically factored, integrating the capabilities of the robot through factors of simultaneously manipulatable joints of an object. Based on this factored state space, we propose less-actions RRT (LA-RRT), a planner which optimizes for a low number of actions to solve a puzzle. At the core of our approach lies a new path defragmentation method, which rearranges and optimizes consecutive edges to minimize action cost. We solve six rearrangement scenarios with a Fetch robot, involving planar table puzzles and an escape room scenario. LA-RRT significantly outperforms the next best asymptotically-optimal planner by 4.01 to 6.58 times improvement in final action cost.
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Training effective embodied AI agents often involves manual reward engineering, expert imitation, specialized components such as maps, or leveraging additional sensors for depth and localization. Another approach is to use neural architectures alongside self-supervised objectives which encourage better representation learning. In practice, there are few guarantees that these self-supervised objectives encode task-relevant information. We propose the Scene Graph Contrastive (SGC) loss, which uses scene graphs as general-purpose, training-only, supervisory signals. The SGC loss does away with explicit graph decoding and instead uses contrastive learning to align an agent's representation with a rich graphical encoding of its environment. The SGC loss is generally applicable, simple to implement, and encourages representations that encode objects' semantics, relationships, and history. Using the SGC loss, we attain significant gains on three embodied tasks: Object Navigation, Multi-Object Navigation, and Arm Point Navigation. Finally, we present studies and analyses which demonstrate the ability of our trained representation to encode semantic cues about the environment.
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Remote sensing images are useful for a wide variety of environmental and earth monitoring tasks, including tracking deforestation, illegal fishing, urban expansion, and natural disasters. The earth is extremely diverse -- the amount of potential tasks in remote sensing images is massive, and the sizes of features range from several kilometers to just tens of centimeters. However, creating generalizable computer vision methods is a challenge in part due to the lack of a large-scale dataset that captures these diverse features for many tasks. In this paper, we present Satlas, a remote sensing dataset and benchmark that is large in both breadth, featuring all of the aforementioned applications and more, as well as scale, comprising 290M labels under 137 categories and seven label modalities. We evaluate eight baselines and a proposed method on Satlas, and find that there is substantial room for improvement in addressing research challenges specific to remote sensing, including processing image time series that consist of images from very different types of sensors, and taking advantage of long-range spatial context. We also find that pre-training on Satlas substantially improves performance on downstream tasks with few labeled examples, increasing average accuracy by 16% over ImageNet and 5% over the next best baseline.
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Many high-level skills that are required for computer vision tasks, such as parsing questions, comparing and contrasting semantics, and writing descriptions, are also required in other domains such as natural language processing. In this paper, we ask whether this makes it possible to learn those skills from text data and then use them to complete vision tasks without ever training on visual training data. Key to our approach is exploiting the joint embedding space of contrastively trained vision and language encoders. In practice, there can be systematic differences between embedding spaces for different modalities in contrastive models, and we analyze how these differences affect our approach and study a variety of strategies to mitigate this concern. We produce models using only text training data on three tasks: image captioning, visual entailment and visual question answering, and evaluate them on standard benchmarks using images. We find that this kind of transfer is possible and results in only a small drop in performance relative to models trained on images. We also showcase a variety of stylistic image captioning models that were trained using no image data and no human-curated language data, but instead text data from books, the web, or language models.
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We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.
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近年来,多任务学习在各种应用程序中都取得了巨大的成功。尽管这些年来,单个模型培训已承诺取得出色的成果,但它忽略了有价值的信息,这些信息可能有助于我们更好地估计一个指标。在与学习相关的任务下,多任务学习能够更好地概括模型。我们试图通过在相关任务和归纳转移学习之间共享功能来增强多任务模型的功能映射。此外,我们的兴趣是学习各种任务之间的任务关系,以从多任务学习中获得更好的收益。在本章中,我们的目标是可视化现有的多任务模型,比较其性能,用于评估多任务模型性能的方法,讨论在各个领域的设计和实施过程中所面临的问题,以及他们实现的优势和里程碑
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